Then go into Unity and bring your file into the asset folder to use in your project.įor game engines, the FBX file format is the primary choice for bringing in game assets of all kinds, but there are alternatives. Select the mesh and armature object types, forward direction of -Z, up direction of Y, and click the apply transform button, then click export. To export an object from Blender and import it into Unity, Go to File>Export>FBX and make sure you set the correct parameters.
Once the asset has been created in Blender the artist will need to test the asset in the game engine of your choice. One of the main reasons why someone would begin learning about 3D modeling with Blender in the first place is to create 3D assets for use in video game engines.